FACTORS AFFECTING SOCIAL-PRESENCE AND SELF-PRESENCE IN VIRTUAL REALITY MEDIA
This study aimed to identify the psychological factors that users perceive while watching a virtual reality video for preventing infectious diseases, and to analyze the effect of these factors on presence. The results of the study revealed that arousal was the most important factor in determining the presence in virtual reality videos. In addition, it was confirmed through this study that proximity was a central factor affecting self-presence while tangibility was a decisive factor affecting social-presence.
VR media, presence, arousal, proximity, tangibility.