JP Journal of Heat and Mass Transfer
Special Volume, Issue II, Advances in Mechanical System and ICT-convergence, Pages 205 - 212
(July 2018) http://dx.doi.org/10.17654/HMSI218205 |
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FACTORS AFFECTING SOCIAL-PRESENCE AND SELF-PRESENCE IN VIRTUAL REALITY MEDIA
Sang-Min Park, Min-Ji Choe and Ghee-Young Noh
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Abstract: This study aimed to identify the psychological factors that users perceive while watching a virtual reality video for preventing infectious diseases, and to analyze the effect of these factors on presence. The results of the study revealed that arousal was the most important factor in determining the presence in virtual reality videos. In addition, it was confirmed through this study that proximity was a central factor affecting self-presence while tangibility was a decisive factor affecting social-presence. |
Keywords and phrases: VR media, presence, arousal, proximity, tangibility. |
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